WoW Paladin Spells



The Paladin is an essential class for any raid. Especially his buffs are very sought after, and he offers Blessing of Might (attack power), Blessing of Wisdom (mana regeneration) or Bleesing of Kings (increases attributes by 10%). These buffs alone provide a steady boost to the group's performance, but there are also the Judgments of Light, Wisdom and Justice. Judgment of Light is a debuff on an enemy that gives the attacker the chance of regenerating a certain amount of health with each successful hit. Similar to that is the Judgment of Wisdom, but it gives mana instead of health. Judgment of Justice will finally reduce the enemy's movement speed.
There are a lot of other important Paladin class spells, like Avenging Wrath, Devotion Aura, Holy Shock, Divine Illumination, Beacon of Light, Holy Shield, Avenger's Shield, Hammer of the Righteous, Crusader Strike and Divine Storm. Avenging Wrath increases the Paladin's damage and healing by 20% for 20 seconds. Devotion Aura increases the armor of anyone within its radius by a large amount, making them less vulnerable to physical attacks. Holy Shock is an instant spell that hurts enemies or heals friendly targets. Divine Illumination reduces the mana cost of any spell cast within the next 15 seconds by 50%. Beacon of Light is a buff cast on a certain target. That target is healed if anyone else within a 40 yard radius is healed by the same amount. Holy Shield is an instant cast spell that requires a shield to be equipped. This spell increases the chance to block enemy attacks by 30% for the next 10 seconds while dealing damage to any attacker. Every successful block uses up one of the 8 charges. Avenger's hurls a shield at enemy targets, reducing their movement speed and silencing them for a short amount of time. This spell hits up to three targets.
Crusader Strike is a melee attack, dealing 110% weapon damage. Divine Storm is an instant attack, hitting up to four targets within 8 yard radius. Additionally up to three group members are healed by 20% of the damage dealt.